High Detailed Photorealistic Lion; FULLY RIGGED and ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and comes with Maya settings for RedShift renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum, teeth, tongue and claws are modeled separately.
SHAVE AND A HAIRCUT PLUGIN IS CURRENTLY DISTRIBUTED FOR FREE – DOWNLOADABLE FROM EPIC GAMES/UNREAL WEBSITE
–12 High resolution textures (main and displacement are 8K)
Measurement units: centimeters
LionRIG_Maya2018_Shave96v16RS.ma – default -rigging pose (maya 2018 ascii)
hairCurvesExportedMaya2018.ma – hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.
– Polycount (quads):
lion main: 30450
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 3 minutes for an HD frame)
–11 different hair systems.
Included: Exported guide curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
The rig is completely flexible and has smart Ctrls, for good deformations.
The blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl): eye blink/roar
Below are some features of the rig.
-Right Click Menu
-Mirror pose for selected Ctrl
-FootRoll with options IK+FK Spine with smart Controller
-Indvidual fingers Ctrls.
walk cycle + grin included – 71 frames – Ready to render exactly as you see in the preview. The dynamics are setup, you just need to set your STAT directory and run dynamics from Shave menu.
NO POSTWORK ON THESE RENDERS (RedShift)