High Detailed Photorealistic Lioness; FULLY RIGGED and ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED and ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum, teeth, tongue and claws are modeled separately.
–10 High resolution textures:
-color.bmp (8192×8192) -bump.jpg (8192×8192) -specular.jpg (8192×8192) -displacement.exr(32bit) (8192×8192)
-eyeColor.bmp (2048×2048) -eyeSpecular.jpg (2048×2048) -eyeBump.jpg (2048×2048) furDensity.jpg (8192×8192)
-furClumps.jpg (2048×2048) -ibl.jpg – bkg.jpg
Measurement units: centimeters
LionessRIGMaya2018Shave96v16.ma – default -rigging pose (maya 2018 ascii)
LionessSignaturePose.ma – Signature pose – (The pose of the preview images) (not rigged)
walkAnimSide.ma – walk cycle + grin – referenced to the main rig (maya 2018 ascii)
walkAnimFront.ma – walk cycle + grin – referenced to the main rig (maya 2018 ascii)
guideCurvesExportedMaya2018.ma – guide curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
hairCurvesExportedMaya2018.ma – hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
guideCurvesExported.fbx – guide curves (nurbs) converted from shave and a haircut hair primitives.
hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.
– Polycount (quads):
lioness main: 30450
background plane: 1
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 5 minutes for an HD frame)
–7 different hair systems for a total of about 3 millions hairs.
Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
The rig is completely flexible and has smart Ctrls, for good deformations.
3 blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl): eye blink- roar – ears back
Below are some features of the rig.
-Right Click Menu
-Mirror pose for selected Ctrl
-FootRoll with options IK+FK Spine with smart Controller
-Indvidual fingers Ctrls.
walk cycle + grin included – 71 frames – Ready to render exactly as you see in the preview. The dynamics are setup, you just need to set your STAT directory and run dynamics from Shave menu.
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
NO POSTWORK ON THESE RENDERS (ARNOLD)