High Detailed Photorealistic Jaguar; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED, and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
SHAVE AND A HAIRCUT PLUGIN IS CURRENTLY DISTRIBUTED FOR FREE – DOWNLOADABLE FROM EPIC GAMES/UNREAL WEBSITE
– eyes, corneas, gum, teeth, tongue and claws are modeled separately.
The model is provided in the standard rigging pose. The pose of the preview images is included as well.
8 High resolution textures:
color and displacement maps are 8k (.tga and .exr formats)
Measurement units: centimeters
JaguarRIG_maya2018Shave96v16.ma – default RIG (maya 2018 ascii)
JaguarSigPose_Dark_maya2018Shave96v16 – dark version – rigged (maya 2018 ascii)
JaguarSigPose_maya2018Shave96v16 – rigged (maya 2018 ascii)
GuideCurvesExportedMaya2018.ma – guide curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
GuideCurvesExportedMaya2018.fbx – guide curves (nurbs) converted from shave and a haircut hair primitives (fbx)
Two mesh resolutions included:
Polycount (quads): 40954
body (fur nodes attached): 30594
background plane: 192
DISPLACEMENT MAP NOTE:
You can increase or descrease the displacement value in order to ger more or less muscolar body type.
Just change the ‘Height’ value in the Arnold displacement attributes tab of the main body shape than change the displacement value in body fur node accordingly (using the same value you insert for the main shape)
The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:
Right Click Menu
Mirror pose for selected Ctrl
FootRoll with options IK+FK Spine with smart Controller
BlendShapes included (connected to ML_Head_Skull_Ctrl):
-mouth corners fix
SHAVE AND A HAIRCUT NOTE (The plugin is actually downloadable for free from Unreal website)
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram)
–7 different hair systems.
Included: Exported hair curves and guides created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
The actual rendering settings (AA=4) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
NO POSTWORK ON THESE RENDERS (ARNOLD)