High Detailed Photorealistic Gorilla RIG; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
SHAVE AND A HAIRCUT PLUGIN IS CURRENTLY DISTRIBUTED FOR FREE – DOWNLOADABLE FROM EPIC GAMES/UNREAL WEBSITE
https://www.unrealengine.com/en-US/blog/shave-and-a-haircut-v9-6-for-maya
This model has a clean geometry based on loops and ‘only’ quads. It’s fully rigged and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG and preview poses.
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-19 High resolution textures:
-the main color maps are 8k (.tga)
-the displacement maps are 8k (.exr 32bit)
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Measurement units: centimeters
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Formats included:
-Maya 2018-
GorillaRigMaya2018_Shave95v21.ma – RIGGED file (maya 2018 ascii)
Gorilla_SignaturePose.ma – Preview image pose – on four legs + grin (maya 2018 ascii)
FurGuides_Maya2018.ma – guide curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
-Fbx-
FurGuides_fbx.fbx – guide curves (nurbs) converted from shave and a haircut hair primitives
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Mesh resolution polycount (quads):
main mesh: 9190
eyeballs/corneas: 224
gum-teeth: 8636
tongue: 128
background plane: 100
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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 7 minutes for a 1920×1080 frame)
–3 different hair systems for a total of about 3 mil hairs.
Included: Exported hair curves and guides created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6v21
** Please always use an updated Shave and a haircut release to avoid rendering issues.
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RIG NOTE:
Body features
-Ik and fk system in the extremities
-hybrid column (Ik and Fk)
-muscle contraction controls
-automatisms for hands and feet
-controlss for fingers (hand and toes)
-isolate for head
-Access to the switch from any limb control.
-auto-adjustment of clavicle
-main control for translation
-Ik Strech limb
Facial features
-Eyebrow ribbon system
-lip ribbon system
-expressions (Blendshapes) for eyebrows
-Multiple controls for deformation in the mouth
-blendshapes for automatisms in the mouth
-cheek adjustment controls
-nose controls
-jaw with automatisms
ANIMATION EXAMPLE (NOT INCLUDED)
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ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=3) are for a medium quality output. To get better quality images you can increase the Arnold settings up to your machine limit.
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NO POSTWORK ON THESE RENDERS (ARNOLD)
$1,199.00