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Description

High Detailed Photorealistic Rigged Dobermann provided in two variants: Black – Red&Rust ; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

SHAVE AND A HAIRCUT PLUGIN IS CURRENTLY DISTRIBUTED FOR FREE – DOWNLOADABLE FROM EPIC GAMES/UNREAL WEBSITE

https://www.unrealengine.com/en-US/blog/shave-and-a-haircut-v9-6-for-maya

This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED, and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum/teeth and tongue are modeled separately.

The model is provided in the default preview pose and sitting pose (FRAME 10) – The sitting pose can be modified as needed since it’s rigged.
Both color are provided.
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-15 High resolution textures:
-the main color maps are 8k (.tga)
-the displacement maps are 8k (.exr 32bit)
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Measurement units: centimeters
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Formats included:
-Maya 2018-
DobermannRigMaya2018Shave96v21 (maya 2018 ascii)

Guides_Maya2018.ma – guide curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
-Fbx-
Guides_fbx.fbx – guide curves (nurbs) converted from shave and a haircut hair primitives
———————-
Mesh resolution (Polycount (quads):
main mesh: 24192
eyeballs/corneas: 224
gum-teeth: 2778
tongue: 508
whiskers: 6400
background plane
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RIG & ANIMATION NOTES:
The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:
Right Click Menu
Mirror pose for selected Ctrl
Space Switching
IKFK Controller
Auto Clavicle
Global Scale
Stretch Arm/Leg
Elbow/Knee Pin
Bendy Arm/Leg
FootRoll with options IK+FK Spine with smart Controller
Squeeze+Squash Spine
Colored Ctrls.
And more..

BlendShapes included:
-eye Blinking
-close mouth

Animation example – Running cycle – (created with the actual rig)

Additional jiggles added around the body and head for extra skin control and to achieve some facial expressions.
(Each face expression of the preview images has been achieved with the actual rig)

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SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 5 minutes for a 1920×1080 frame)
–2 different hair systems for a total of about 3 mil hairs.
Included: Exported hair curves and guides created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6v16
** Please always use an updated Shave and a haircut release to avoid rendering issues.
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ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=5) are for a medium quality output. To get better quality images you can increase the Arnold settings up to your machine limit.
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NO POSTWORK ON THESE RENDERS (ARNOLD)

Dobermann (FUR) (RIGGED)

$899.00

Royalty Free License
- All Extended Uses
3D Model Specifications
  • Product ID
  • 10094
  • Published
  • 2020-Mar-03
  • Geometry:
  • [woocommerce_rating]
  • Polygonal Quads only
  • Polygons:
  • [woocommerce_rating]
  • 34102
  • Vertices:
  • [woocommerce_rating]
  • 34448
  • Textures:
  • [woocommerce_rating]
  • Yes
  • Materials:
  • [woocommerce_rating]
  • Yes
  • Rigged:
  • [woocommerce_rating]
  • Yes
  • Animated:
  • [woocommerce_rating]
  • No
  • UV Mapped:
  • [woocommerce_rating]
  • Yes
  • Unwrapped UVs:
  • [woocommerce_rating]
  • Yes, non-overlapping
3D Model Formats
  • Native Application:
  • Maya 2018
  • Renderer:
  • Arnold
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