High Detailed Photorealistic Cheetah; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on quads and loops. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneaa, teeth and tongue are modeled separately.
– 4k High resolution textures included (main color textures are .TGA)
Measurement units: centimeters
Maya 2018 .ma – Arnold
exported hair curves.
cheetah mesh: 11502
background plane: 260
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 5 minute for an HD rendering 1200×1200 frame (rendered on a system based on a single Pentium Quadcore with 8GB RAM)
–5 different hair systems.
Included hair curves created by hair primitives (maya 2018 and FBX) so you can use them as guides if you’ re using a different Fur/Hair plugin.
* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.
RIG AND ANIMATION NOTES:
This model is rigged using simple ikHandles and NURBS primitive control objects to help achieve realistic animations of the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.
Four animation sets have been included in maya files (referenced to the main rig) to make them easier to use and edit:
You can see check out the animations in my TS model page
-walk (loop)-38 frames
-run (loop)- 28 frames
-walkToRun_A (walk to run with animated camera) -122 frames
-walkToRun_B (walk to run in place)-122 frames
NO POSTWORK ON THESE RENDERS (ARNOLD)