High Detailed Photorealistic Cat; FULLY RIGGED AND ANIMATED, UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.
This model has a clean geometry based on loops and ‘only’ quads. It is FULLY RIGGED AND ANIMATED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum/teeth and tongue are modeled separately.
The model is provided in the default RIG pose (rigged) and the signature/preview poses (not-rigged) laid and sit down, in separate maya files.
–14 High resolution textures (main color maps are .bmp):
Measurement units: centimeters
CatG_RIGMaya2018.ma – default RIG (maya 2018 ascii)
CatGSignaturePoseMaya2018Shave96.ma- signature/preview pose/NOT-rigged – sit down (maya 2018 ascii)
CatGLaidDownPoseMaya2018Shave96.ma- preview pose/NOT-rigged – laid down (maya 2018 ascii)
WalkRefG.ma – walk animation file (maya 2018 ascii)*
RunRefG.ma – run animation file (maya 2018 ascii)*
WalkSniffRefG.ma – walk+sniff animation file (maya 2018 ascii)*
WalkProgressiveRefG.ma – walk progressive animation file (maya 2018 ascii)*
hairCurvesExportedMaya2018.ma – hair curves (nurbs) converted from shave and a haircut hair primitives (maya 2018 ascii)
hairCurvesExported.fbx – hair curves (nurbs) converted from shave and a haircut hair primitives.
Mesh resolution – Polycount (quads):
Cat main mesh: 6502
background plane: 100
RIG NOTES and ANIMATION (pdf included)
WATCH THE ANIMATIONS IN MY TS MODEL PAGE
The rig is completely flexible and has smart Ctrls, for good deformations.
Below are some features of the rig:
Right Click Menu
Mirror pose for selected Ctrl
FootRoll with options IK+FK Spine with smart Controller
4 fully editable animation sets have been included in maya 2018 ASCII (referenced to the main rig) to make them easier to use and edit:
WalkRefG.ma – walk animation file – 24 frames (loop)
RunRefG.ma – run animation file – 9 frames (loop)
WalkSniffRefG.ma – walk+sniff animation file – 98 frames (loop) watch the animation preview here
WalkProgressiveRefG.ma – walk progressive animation file – 296 frames – watch the animation preview here
*check out THE other ANIMATIONS IN MY TS MODEL PAGE
SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 5 minutes for a 1480×800 frame)
–6 different hair systems for a total of about 5 mil. hairs.
Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin.
* The actual grooming created with Shave release 9.6
** Please always use an updated Shave and a haircut release to avoid issues.
ARNOLD RENDERER NOTE:
* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
-The model is provided in the standard RIG pose.
-The signature preview poses are included in a separate maya files.
NO POSTWORK ON THESE RENDERS (ARNOLD