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Description

High Detailed Photorealistic Wolf’s head; UVunwrapped and smoothable, made with Maya. Shave and a haircut for hair.

This model has a clean geometry based on loops and ‘only’ quads. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)

– eyes, corneas, gum, teeth and tongue are modeled separately.

BlendShapes included:

– eyeClose
– Snarl
– SnarlPose01
– SnarlPose02

——————–

–16 High resolution textures:

-color.bmp (8192×8192)
-eyecolor.bmp (2048×2048)
-furFill_C.bmp (8192×8192)
-bump.jpg (8192×8192)
-specular.jpg (8192×8192)
-sss.jpg (8192×8192)
-displacement.exr (8192×8192)
-eyeB.jpg (2048×2048)
-eyeS.jpg (2048×2048)
-densityFill.jpg (8192×8192)
-furClumps.jpg (8192×8192)
-furCut.jpg (8192×8192)
-furDensity.jpg (8192×8192)
-furRandomScale.jpg (8192×8192)
-furThickTip.jpg (8192×8192)
-hdr.jpg (1024×324)

———————–
Measurement units: centimeters
———————–

Formats included:

-Maya 2018-
WolfHead_Maya2018_Shave96 – default pre-rigging pose (maya 2018 ascii)
guidesToCurves.ma- exported guides from Shave and a haircut (maya 2018 ascii)
hairsToCurves.ma – exported hairs from Shave and a haircut (maya 2018 ascii)

-Fbx- (directly exported from Maya, up to the 3D package it may need to re-assign shaders/textures)
wolfHead_default.fbx
wolfHead_lowres.fbx
wolfHead_eyeClose.fbx
wolfHead_snarl.fbx
wolfHead_snarlPose01.fbx
wolfHead_snarlPose02.fbx
guidesToCurves.fbx- exported guides from Shave and a haircut (maya 2018 ascii)
hairsToCurves.fbx – exported hairs from Shave and a haircut (maya 2018 ascii)

-Obj- (directly exported from Maya, up to the 3D package it may need to re-assign shaders/textures)
wolfHead_default.obj
wolfHead_lowres.obj
wolfHead_eyeClose.obj
wolfHead_snarl.obj
wolfHead_snarlPose01.obj
wolfHead_snarlPose02.obj
——————

Two mesh resolutions included (layered)

– Polycount (quads):

lowpoly: 2144
highpoly: 8576

whiskers: 7700
eyeballs/corneas: 224
gum-teeth: 2778
tongue: 508

***********************

SHAVE AND A HAIRCUT NOTE:
You would need Shave and A Haircut for Maya 2018 (*/**) in order to render the hair, otherwise you would be able to render only the main mesh.
For an even better render quality you can increase the hair primitives count up to your machine memory limit (The actual renders have been made on a machine based on a single I7 cpu with 16 gigs of ram – about 6 minutes for a 1480×800 frame)
–4 different hair systems for a total of about 3m hairs.

Included: Exported hair curves created by hair primitives (FBX and Maya 2018 ascii) so you can use them as guides if you’ re using a different Fur/Hair plugin.

* The actual files have been created with Shave and a haircut 9.6
** Please always use an updated Shave and a haircut release to avoid rendering issues.

ARNOLD RENDERER NOTE:

* The actual rendering settings (AA=5) are for a medium quality output (preview images shown above). To get better quality images you can increase the Arnold settings up to your machine limit.
***********************
OTHER NOTES:
-The model is provided in the standard pre-RIG pose.
-The signature pose and the other preview poses/blendshapes are also included.
***********************
NO POSTWORK ON THESE RENDERS (ARNOLD)

Wolf Head (FUR)

$499.00 $349.00

Royalty Free License
- All Extended Uses
3D Model Specifications
  • Product ID
  • 10023
  • Published
  • 2019-Apr-17
  • Geometry:
  • [woocommerce_rating]
  • Polygonal Quads only
  • Polygons:
  • [woocommerce_rating]
  • 19786
  • Vertices:
  • [woocommerce_rating]
  • 20225
  • Textures:
  • [woocommerce_rating]
  • Yes
  • Materials:
  • [woocommerce_rating]
  • Yes
  • Rigged:
  • [woocommerce_rating]
  • No
  • Animated:
  • [woocommerce_rating]
  • No
  • UV Mapped:
  • [woocommerce_rating]
  • Yes
  • Unwrapped UVs:
  • [woocommerce_rating]
  • Yes, non-overlapping
3D Model Formats
  • Native Application:
  • Maya 2018
  • Renderer:
  • Arnold
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