Anatomically correct Blue Whale
UVunwrapped and smoothable, made with Maya.
This model has a clean geometry based on loops and ‘only’ quads. It comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, teeth and tongue are modeled separately.
——————–
BlendShapes included:
– Expanded throat
– Open mouth
——————–
-3 High resolution textures:
-the main color map is 4k
-the displacement map and normal maps are 8k (.exr and .tif 32bit)
———————–
Measurement units: meters
————————-
Formats included:
-Maya 2020-
BlueWhale_Maya2020.ma – default maya scene (maya 2020 ascii)
teethCurves_maya2020.ma – teeth curves (maya 2020 ascii)
teethCurves_alembic.abc – teeth curves (alembic)
-FBX-
BlueWhaleFBX – fbx
teethCurves_alembic.abc – teeth curves (alembic)
-Zbrush-
BlueWhale_Zbrush2020 – Zbrush 2020 project
BlueWhale_ZTL – ztl tool
———————–
Mesh resolution – Polycount (quads):
main whale mesh: 5826
eyeballs: 1792
tongue: 160
*teeth: 88896
* teeth have been created with curves exported to polygons, the actual mesh is quite dense (see preview) but it can be reduced.
The curves used to create teeth have been included in both maya and alembic.
***********************
***********************
NO POSTWORK ON THESE RENDERS (ARNOLD)
$1,299.00