April 15, 2018

Street Cat

Testing my new cat model. Single pass rendering – No postwork, only fine dust added in ps. Maya – Shave and a Haircut – Arnold renderer.

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December 24, 2013

NEW IMAGE : BABY ELEPHANT (WALKING WITH ATTITUDE)

While visting an open zoo in Thailand I spotted this funny baby walking around . I thought I had to recreate the scene from my personal point of view. Modeled with Maya – Shave and a haircut for fur. Mudbox for normal maps and photoshop for the final compositing.

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February 4, 2012

CAT (MACKEREL TABBY) – ANIMATION TEST – CHASE HD

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December 19, 2011

TOOHEYS EXTRA DRY – NOCTURNAL MIGRATION (MAKING OF)

[cvm_video id=”467″] Tooheys Extra Dry – Nocturnal Migration (Making Of) Credit list VFX Supervisor: Colin Renshaw Executive Producer: Takeshi Takada 3D Supervisor Fur TD: Nick Angus 2D Supervisor: Matt Chance Flame Artist: Urs Furrer 3D Artists: Sarah Collier, Chris Rentoul and Massimo Righi Crowd TDs: Malcolm Wright and Nigel Haslam…

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October 12, 2011

TOOHEYS EXTRA DRY – NOCTURNAL MIGRATION

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September 9, 2011

3D WORLD MAGAZINE #147

The new issue of 3D world Magazine is out. Two of my images have been featured at pages 29-30 in the article about Turbosquid “Modelling standards”

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August 6, 2011

TURBOSQUID CHECK MATE LAUNCHED

Finally Turbosquid launched its new checkmate certification program. My Lion 3D model has been used as hero for the Turbosquid homepage and Checkmate certification page.

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August 6, 2011

TURBOSQUID : WHY WE NEED QUALITY CONTROL FOR MODELS

This week, TurboSquid launched its new CheckMate certification program. Over two years in development, the CheckMate scheme offers a guarantee that models carrying its logo meet basic quality standards: a first step towards stamping out the shoddily constructed or inaccurately described stock assets that plague many online marketplaces. Read more…

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March 21, 2011

TURBOSQUID HERO

My Lion model has been featured as “Homepage Hero” on Turbosquid!

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September 4, 2010

NEW WORK : SNOWALKER

A new image with my white tiger model. Modelled with maya, rendered with mentalray. Shave and a haircut for fur. Photoshop for the textures and for the final composite. The main mesh is about 8k quads. I’ ‘ve used five hair systems for a total of 500k hair primitives. I…

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