April 22, 2010

NEW WORK : LEO

Another wildlife portrait, this time is a night shot of a leopard. I’ ve tested a pose/camera that could possibly better represent the feline. I wanted a scene a bit over saturated even if taken in the night. Modelled with maya, rendered with MentalRay. Shave and a haircut for fur.…

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April 11, 2010

NEW WORK : DON’T FEED FINGERS TO THE ANIMALS!

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April 5, 2010

NEW WORK : RUNNING

I wanted to test my horse model in B+W with dramatic/hard lighting. The base mesh is lowpoly, around 4k quads + normal map made in Mudbox. The background is a mix of photos and 3D elements (water splashes). Some postwork in Photoshop (layers compositing, contrast and enhancement) I rendered it…

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March 22, 2010

TURBOSQUID EXCLUSIVE

My 3D models are available ONLY on Turbosquid CHECK IT OUT CONTACT ME

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March 4, 2010

CG SOCIETY FEATURED ARTICLE

“…The creature work was done in Maya and Mudbox. Primary Pictures worked with two artists, Mashru Mishu and Massimo Righi for the creature modeling and fur. Mashru did the sculpting and texturing and Massimo did the fur and still frame renders….” Read the article

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January 13, 2010

HEYNAS (UN-OFFICIAL TRAILER)

Here is the un-official trailer of a film I’ ve worked on as lead texture/fur artist. No cg shots yet as it is still in production.

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January 13, 2010

FURRY VENGEANCE

I’ ve got the pleasure of woring as Creature Artist (modeling/texturing/fur) on Furry Vengeance a live action family comedy starring Brendan Fraser, Brooke Shields and Dick Van Dyke. I’ ve created the CG “photo real double” of the main hero raccoon character and a few other critters (Skunk, Porcupine and…

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October 16, 2009

DISCOVERING ARDI

I had the pleasure of coming onto Discovery Channel Show “Discovering Ardi” . I developed the 3D model’s fur using Shave and A Haircut . I also did a few highres renderings and other stuff. Check out the Discovering Ardi  (Discovery Channel) webpage for more informations about the show Discovering Ardi on…

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July 25, 2009

HOWLING

Latest work added in my portfolio Just another illustration with my wolf model. I’ ve tried to achieve my childhood vision of it. Maya for modelling, rendered with MentalRay, Shave and A Haicut for fur. The background is 3D, I’ ve used a textured sphere with self illumination for the…

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May 24, 2009

SMILING

Latest work added in my portfolio. I’ ve made this guy just for fun trying to focus on his expression, testing and learning some skin shading, texturing and fur on a human character. The original head mesh is about 6k polys, here I’ ve used a smoothed version (about 26k…

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