I am a 3D Artist working as free-lancer in the CG industry with my wife Silvia Puliè.
We share our passion for this field working as a small team.
We are currently involved in various projects ranging from the Game to the Film Industry.
We are always interested in evaluating collaborations.
This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.