Experienced award-winning 3D professional with nearly 15 years of experience using digital media. Worked as an independent designer. Extensive background in the digital/traditional arts including character design and product design. Self motivated, innovative, adapts quickly to new solutions and works well under pressure – meeting all challenging and mission critical deadlines. Working as free-lancer in the CG industry with his wife Silvia Puliè. Currently involved in various projects ranging from the Game to the Film Industry.
This model is rigged using simple ikHandles and NURBS primative control objects to help achieve realisitc animations of the the limbs, joints, and muscles. Control objects can be easily manipulated through the transform tools to achieve desired animations.